Double Dragon is inarguably one of the greatest games of all time. It’s the game that launched a thousand beat-’em-ups, the reason that walking to the right and punching mindless thugs became a genre unto itself. It wasn’t the first game of its kind, but it’s the one that made them famous.
In Double Dragon, you play as either Billy or Jimmy Lee, two martial artist brothers who go out on a gang-beating rampage through their crime-dominated city when Billy’s special lady, Marian, is punched in the gut by some lowlife thugs and taken prisoner.
The one thing Double Dragon has over a lot of those games is its move set. You get a nice roster of moves to play with, from punch-and-kick combos to grapple attacks, multiple jumping kicks, head-butts, and elbow strikes, not to mention multiple weapons. However, there are a couple of things that negate the appeal of the combat system–mainly, the fact that you can use the elbow strike endlessly and get through a good chunk of the game relatively unscathed.
There’s never more than four enemies on screen, but often there is limited space in which to manoeuvre, making combat tricky as you go to attack one foe, while avoiding the others. Get stuck between two thugs and you can quickly find your energy depleted as they take turns to give you a kicking. More powerful members of the gang also show up as you progress, including one with similar moves to your own and hulking brute Abobo who will grab and throw you if you are not careful.
Having a second player join you in the fight eases the challenge, but it can still be difficult to get in an attack before the gang members, particularly if they have weapons. Weaving out of their way helps and you’ll quickly find the elbow becomes your most useful move. Get the timing right and you can catch them with it before they are within striking range. This isn’t always a solution, however, as should someone be approaching from the front, you’ll be knocked on your back shortly after catching their chum with an elbow. Also, as the move uses the punch button it can sometimes lead to you picking up a weapon you didn’t intend to and consequently getting punched in the back of the head.
The game gets tougher as you progress with the powerful enemies appearing more often. Once inside the base, you need to work your way through a section of blocks pushing out from the wall and jabbing spears which can quickly deplete your stock of lives. The final boss can also be tough due to the fact he’s armed with a gun and much of your battle involves avoiding his insta-death bullets. Of course, as an Arcade Archives release extra credits can be added at the touch of a button, so if you are simply looking to beat the game, that’s something that can be done with ease.
The challenge comes from seeing how well you can do on a single credit. The score resets upon continuing so you’ll need to be somewhat competent if you hope to score 50,000 on Double Dragon.
Source : Nintendolife